Claude Code Reset Tracker
Anthropic · Anthropic's terminal coding agent on Pro and Max plans.
Average gap between resets: 16.4 days. Next reset: 6% within 24 hours, 11% within 48 hours.
Forecast · Based on the last 8 reset intervals
Next 24h
6%
80% range 3–9%
Next 48h
11%
80% range 7–16%
Waiting 33.7 days. 88% of recent gaps were shorter. Waiting longer does not raise the odds.
Verified resets
10
Typical gap
10d
Longest gap
48d
Banked grants
1
Timeline
- Sep 22, 16:44 UTCBanked resetX @ClaudeDevs
Opus 5.5 brings a savable reset and higher 5-hour limits
Pro, Max and Team users get a reset to use any time until Oct 22, and 5-hour session limits rise 20%.
- Sep 4, 20:08 UTCResetX @lydiahallie
Weekly limits reset for everyone on Max
Timed to the Fable 5.1 launch and a long weekend, so Max subscribers could keep building. Announced by a Claude Code engineer, not the main account.
- Sep 1, 18:35 UTCResetX @ClaudeDevs
Reset alongside the Fable 5.1 launch
5-hour and weekly limits were reset for all users on launch day.
- Aug 29, 16:47 UTCBoostX @ClaudeDevs
Weekly limits rise 25% permanently from Sep 14
The standard weekly limit in Claude Code goes up for Pro, Max, Team and seat-based Enterprise; the temporary 50% increase stays until then.
- Aug 18, 19:35 UTCBoostX @ClaudeDevs
The 50% weekly-limit increase is extended through Aug 31
Anthropic hopes to make the increase permanent but warned that capacity may be tight over the following weeks.
- Jul 18, 16:04 UTCBoostX @ClaudeDevs
Claude Code weekly limits kept 50% higher through Aug 19
The temporary 50% weekly increase was extended for Pro, Max, Team and seat-based Enterprise users.
- Jul 16, 03:58 UTCResetX @ClaudeDevs
5-hour and weekly limits reset for all users
Same wording and no stated reason, a week after the previous reset.
- Jul 9, 18:01 UTCResetX @ClaudeDevs
5-hour and weekly limits reset for all users
A short announcement with no stated reason.
- Jul 1, 21:16 UTCResetX @ClaudeDevs
Reset once Fable 5 was ready to build again
5-hour and weekly limits were reset for everyone when the model became available again.
- Jun 20, 00:05 UTCResetX @ClaudeDevs
Limits reset for everyone across all plans
Follow-up to the weekly-limit display bug: the reset was widened to all users on all plans.
- Jun 19, 02:50 UTCResetX @ClaudeDevs
Limits reset for users hit by a wrong weekly-limit display
About 3% of Max and Pro Claude Code users saw an incorrect weekly limit and were sometimes blocked; their limits were reset.
- Jun 13, 02:24 UTCResetX @ClaudeDevs
5-hour and weekly limits reset for all users
A short announcement four days after the Fable 5 reset, with no stated reason.
- Jun 9, 21:48 UTCResetX @ClaudeDevs
Limits reset for everyone on the Fable 5 launch
5-hour and weekly limits were reset for all users to mark the model release.
- Jun 1, 17:35 UTCResetX @ClaudeDevs
Pro and Max limits reset after a subagent usage bug
Some sessions spawned excessive parallel subagents and burned usage faster than expected; limits were reset on Pro and Max.
- May 15, 18:00 UTCResetX @ClaudeDevs
5-hour and weekly limits reset for everyone
A Friday reset of both limit windows for all users.
- Apr 23, 17:44 UTCResetX @ClaudeDevs
Usage limits reset after the Claude Code quality post-mortem
After a post-mortem on three quality issues, all fixed in v2.1.116+, limits were reset for every subscriber.
- Apr 16, 20:02 UTCResetX @ClaudeDevs
Limits reset after an Opus 4.7 long-context billing bug
Subscription rate limits were not adjusted for long-context Opus 4.7 requests; the bug was fixed and 5-hour and weekly limits reset.